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ABOUT THE PROJECT

A collection of levels designed and developed in Unreal Engine.

I have trained myself in the overall pipeline that is common in FPS style level development.

METHOD

Below is the sequence in which these levels were created

Paper prototyping

White box

Balance and pacing

Base materials

Blocking 

Trimming

Lighting and Effects

REASONING

Developing an itemized pipeline for level creation

has allowed me to create a consistent standard

of speed and quality. 
 

Who Are We
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